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版本:2.3.x

Class YooAssets

Assembly: YooAsset.dll​
Declaration
public static class YooAssets

Properties​

Initialized​

是否已经初始化

Declaration
public static bool Initialized { get; }

Methods​

Initialize(ILogger)​

初始化资源系统

Declaration
public static void Initialize(ILogger logger = null)
Parameters​
TypeNameDescription
YooAsset.ILoggerlogger自定义日志处理

Destroy()​

销毁资源系统

Declaration
public static void Destroy()

CreatePackage(string)​

创建资源包裹

Declaration
public static ResourcePackage CreatePackage(string packageName)
Returns​

YooAsset.ResourcePackage

Parameters​
TypeNameDescription
System.StringpackageName包裹名称

GetPackage(string)​

获取资源包裹

Declaration
public static ResourcePackage GetPackage(string packageName)
Returns​

YooAsset.ResourcePackage

Parameters​
TypeNameDescription
System.StringpackageName包裹名称

TryGetPackage(string)​

尝试获取资源包裹

Declaration
public static ResourcePackage TryGetPackage(string packageName)
Returns​

YooAsset.ResourcePackage

Parameters​
TypeNameDescription
System.StringpackageName包裹名称

GetAllPackages()​

获取所有资源包裹

Declaration
public static List<ResourcePackage> GetAllPackages()
Returns​

System.Collections.Generic.List<YooAsset.ResourcePackage>

RemovePackage(string)​

移除资源包裹

Declaration
public static bool RemovePackage(string packageName)
Returns​

System.Boolean

Parameters​
TypeNameDescription
System.StringpackageName包裹名称

RemovePackage(ResourcePackage)​

移除资源包裹

Declaration
public static bool RemovePackage(ResourcePackage package)
Returns​

System.Boolean

Parameters​
TypeNameDescription
YooAsset.ResourcePackagepackage包裹实例对象

ContainsPackage(string)​

检测资源包裹是否存在

Declaration
public static bool ContainsPackage(string packageName)
Returns​

System.Boolean

Parameters​
TypeNameDescription
System.StringpackageName包裹名称

StartOperation(GameAsyncOperation)​

开启一个异步操作

Declaration
public static void StartOperation(GameAsyncOperation operation)
Parameters​
TypeNameDescription
YooAsset.GameAsyncOperationoperation异步操作对象

SetDownloadSystemUnityWebRequest(UnityWebRequestDelegate)​

设置下载系统参数,自定义下载请求

Declaration
public static void SetDownloadSystemUnityWebRequest(UnityWebRequestDelegate createDelegate)
Parameters​
TypeName
YooAsset.UnityWebRequestDelegatecreateDelegate

SetOperationSystemMaxTimeSlice(long)​

设置异步系统参数,每帧执行消耗的最大时间切片(单位:毫秒)

Declaration
public static void SetOperationSystemMaxTimeSlice(long milliseconds)
Parameters​
TypeName
System.Int64milliseconds

SetDefaultPackage(ResourcePackage)​

设置默认的资源包

Declaration
public static void SetDefaultPackage(ResourcePackage package)
Parameters​
TypeName
YooAsset.ResourcePackagepackage

IsNeedDownloadFromRemote(string)​

是否需要从远端更新下载

Declaration
public static bool IsNeedDownloadFromRemote(string location)
Returns​

System.Boolean

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址

IsNeedDownloadFromRemote(AssetInfo)​

是否需要从远端更新下载

Declaration
public static bool IsNeedDownloadFromRemote(AssetInfo assetInfo)
Returns​

System.Boolean

Parameters​
TypeName
YooAsset.AssetInfoassetInfo

GetAssetInfos(string)​

获取资源信息列表

Declaration
public static AssetInfo[] GetAssetInfos(string tag)
Returns​

YooAsset.AssetInfo[]

Parameters​
TypeNameDescription
System.Stringtag资源标签

GetAssetInfos(string[])​

获取资源信息列表

Declaration
public static AssetInfo[] GetAssetInfos(string[] tags)
Returns​

YooAsset.AssetInfo[]

Parameters​
TypeNameDescription
System.String[]tags资源标签列表

GetAssetInfo(string)​

获取资源信息

Declaration
public static AssetInfo GetAssetInfo(string location)
Returns​

YooAsset.AssetInfo

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址

GetAssetInfo(string, Type)​

获取资源信息

Declaration
public static AssetInfo GetAssetInfo(string location, Type type)
Returns​

YooAsset.AssetInfo

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.Typetype资源类型

GetAssetInfoByGUID(string)​

获取资源信息

Declaration
public static AssetInfo GetAssetInfoByGUID(string assetGUID)
Returns​

YooAsset.AssetInfo

Parameters​
TypeNameDescription
System.StringassetGUID资源GUID

GetAssetInfoByGUID(string, Type)​

获取资源信息

Declaration
public static AssetInfo GetAssetInfoByGUID(string assetGUID, Type type)
Returns​

YooAsset.AssetInfo

Parameters​
TypeNameDescription
System.StringassetGUID资源GUID
System.Typetype资源类型

CheckLocationValid(string)​

检查资源定位地址是否有效

Declaration
public static bool CheckLocationValid(string location)
Returns​

System.Boolean

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址

LoadRawFileSync(AssetInfo)​

同步加载原生文件

Declaration
public static RawFileHandle LoadRawFileSync(AssetInfo assetInfo)
Returns​

YooAsset.RawFileHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo资源信息

LoadRawFileSync(string)​

同步加载原生文件

Declaration
public static RawFileHandle LoadRawFileSync(string location)
Returns​

YooAsset.RawFileHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址

LoadRawFileAsync(AssetInfo, uint)​

异步加载原生文件

Declaration
public static RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority = 0)
Returns​

YooAsset.RawFileHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo资源信息
System.UInt32priority

LoadRawFileAsync(string, uint)​

异步加载原生文件

Declaration
public static RawFileHandle LoadRawFileAsync(string location, uint priority = 0)
Returns​

YooAsset.RawFileHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.UInt32priority

LoadSceneSync(string, LoadSceneMode, LocalPhysicsMode)​

同步加载场景

Declaration
public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
Returns​

YooAsset.SceneHandle

Parameters​
TypeNameDescription
System.Stringlocation场景的定位地址
UnityEngine.SceneManagement.LoadSceneModesceneMode场景加载模式
UnityEngine.SceneManagement.LocalPhysicsModephysicsMode场景物理模式

LoadSceneSync(AssetInfo, LoadSceneMode, LocalPhysicsMode)​

同步加载场景

Declaration
public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
Returns​

YooAsset.SceneHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo场景的资源信息
UnityEngine.SceneManagement.LoadSceneModesceneMode场景加载模式
UnityEngine.SceneManagement.LocalPhysicsModephysicsMode场景物理模式

LoadSceneAsync(string, LoadSceneMode, LocalPhysicsMode, bool, uint)​

异步加载场景

Declaration
public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
Returns​

YooAsset.SceneHandle

Parameters​
TypeNameDescription
System.Stringlocation场景的定位地址
UnityEngine.SceneManagement.LoadSceneModesceneMode场景加载模式
UnityEngine.SceneManagement.LocalPhysicsModephysicsMode场景物理模式
System.BooleansuspendLoad场景加载到90%自动挂起
System.UInt32priority优先级

LoadSceneAsync(AssetInfo, LoadSceneMode, LocalPhysicsMode, bool, uint)​

异步加载场景

Declaration
public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
Returns​

YooAsset.SceneHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo场景的资源信息
UnityEngine.SceneManagement.LoadSceneModesceneMode场景加载模式
UnityEngine.SceneManagement.LocalPhysicsModephysicsMode场景物理模式
System.BooleansuspendLoad场景加载到90%自动挂起
System.UInt32priority优先级

LoadAssetSync(AssetInfo)​

同步加载资源对象

Declaration
public static AssetHandle LoadAssetSync(AssetInfo assetInfo)
Returns​

YooAsset.AssetHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo资源信息

LoadAssetSync<TObject>(string)​

同步加载资源对象

Declaration
public static AssetHandle LoadAssetSync<TObject>(string location) where TObject : Object
Returns​

YooAsset.AssetHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
Type Parameters​
NameDescription
TObject资源类型

LoadAssetSync(string, Type)​

同步加载资源对象

Declaration
public static AssetHandle LoadAssetSync(string location, Type type)
Returns​

YooAsset.AssetHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.Typetype资源类型

LoadAssetSync(string)​

同步加载资源对象

Declaration
public static AssetHandle LoadAssetSync(string location)
Returns​

YooAsset.AssetHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址

LoadAssetAsync(AssetInfo, uint)​

异步加载资源对象

Declaration
public static AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority = 0)
Returns​

YooAsset.AssetHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo资源信息
System.UInt32priority

LoadAssetAsync<TObject>(string, uint)​

异步加载资源对象

Declaration
public static AssetHandle LoadAssetAsync<TObject>(string location, uint priority = 0) where TObject : Object
Returns​

YooAsset.AssetHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.UInt32priority
Type Parameters​
NameDescription
TObject资源类型

LoadAssetAsync(string, Type, uint)​

异步加载资源对象

Declaration
public static AssetHandle LoadAssetAsync(string location, Type type, uint priority = 0)
Returns​

YooAsset.AssetHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.Typetype资源类型
System.UInt32priority

LoadAssetAsync(string, uint)​

异步加载资源对象

Declaration
public static AssetHandle LoadAssetAsync(string location, uint priority = 0)
Returns​

YooAsset.AssetHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.UInt32priority

LoadSubAssetsSync(AssetInfo)​

同步加载子资源对象

Declaration
public static SubAssetsHandle LoadSubAssetsSync(AssetInfo assetInfo)
Returns​

YooAsset.SubAssetsHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo资源信息

LoadSubAssetsSync<TObject>(string)​

同步加载子资源对象

Declaration
public static SubAssetsHandle LoadSubAssetsSync<TObject>(string location) where TObject : Object
Returns​

YooAsset.SubAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
Type Parameters​
NameDescription
TObject资源类型

LoadSubAssetsSync(string, Type)​

同步加载子资源对象

Declaration
public static SubAssetsHandle LoadSubAssetsSync(string location, Type type)
Returns​

YooAsset.SubAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.Typetype子对象类型

LoadSubAssetsSync(string)​

同步加载子资源对象

Declaration
public static SubAssetsHandle LoadSubAssetsSync(string location)
Returns​

YooAsset.SubAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址

LoadSubAssetsAsync(AssetInfo, uint)​

异步加载子资源对象

Declaration
public static SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority = 0)
Returns​

YooAsset.SubAssetsHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo资源信息
System.UInt32priority

LoadSubAssetsAsync<TObject>(string, uint)​

异步加载子资源对象

Declaration
public static SubAssetsHandle LoadSubAssetsAsync<TObject>(string location, uint priority = 0) where TObject : Object
Returns​

YooAsset.SubAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.UInt32priority
Type Parameters​
NameDescription
TObject资源类型

LoadSubAssetsAsync(string, Type, uint)​

异步加载子资源对象

Declaration
public static SubAssetsHandle LoadSubAssetsAsync(string location, Type type, uint priority = 0)
Returns​

YooAsset.SubAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.Typetype子对象类型
System.UInt32priority

LoadSubAssetsAsync(string, uint)​

异步加载子资源对象

Declaration
public static SubAssetsHandle LoadSubAssetsAsync(string location, uint priority = 0)
Returns​

YooAsset.SubAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.UInt32priority

LoadAllAssetsSync(AssetInfo)​

同步加载资源包内所有资源对象

Declaration
public static AllAssetsHandle LoadAllAssetsSync(AssetInfo assetInfo)
Returns​

YooAsset.AllAssetsHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo资源信息

LoadAllAssetsSync<TObject>(string)​

同步加载资源包内所有资源对象

Declaration
public static AllAssetsHandle LoadAllAssetsSync<TObject>(string location) where TObject : Object
Returns​

YooAsset.AllAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
Type Parameters​
NameDescription
TObject资源类型

LoadAllAssetsSync(string, Type)​

同步加载资源包内所有资源对象

Declaration
public static AllAssetsHandle LoadAllAssetsSync(string location, Type type)
Returns​

YooAsset.AllAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.Typetype子对象类型

LoadAllAssetsSync(string)​

同步加载资源包内所有资源对象

Declaration
public static AllAssetsHandle LoadAllAssetsSync(string location)
Returns​

YooAsset.AllAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址

LoadAllAssetsAsync(AssetInfo, uint)​

异步加载资源包内所有资源对象

Declaration
public static AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority = 0)
Returns​

YooAsset.AllAssetsHandle

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo资源信息
System.UInt32priority

LoadAllAssetsAsync<TObject>(string, uint)​

异步加载资源包内所有资源对象

Declaration
public static AllAssetsHandle LoadAllAssetsAsync<TObject>(string location, uint priority = 0) where TObject : Object
Returns​

YooAsset.AllAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.UInt32priority
Type Parameters​
NameDescription
TObject资源类型

LoadAllAssetsAsync(string, Type, uint)​

异步加载资源包内所有资源对象

Declaration
public static AllAssetsHandle LoadAllAssetsAsync(string location, Type type, uint priority = 0)
Returns​

YooAsset.AllAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.Typetype子对象类型
System.UInt32priority

LoadAllAssetsAsync(string, uint)​

异步加载资源包内所有资源对象

Declaration
public static AllAssetsHandle LoadAllAssetsAsync(string location, uint priority = 0)
Returns​

YooAsset.AllAssetsHandle

Parameters​
TypeNameDescription
System.Stringlocation资源的定位地址
System.UInt32priority

CreateResourceDownloader(int, int)​

创建资源下载器,用于下载当前资源版本所有的资源包文件

Declaration
public static ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceDownloaderOperation

Parameters​
TypeNameDescription
System.Int32downloadingMaxNumber同时下载的最大文件数
System.Int32failedTryAgain下载失败的重试次数

CreateResourceDownloader(string, int, int)​

创建资源下载器,用于下载指定的资源标签关联的资源包文件

Declaration
public static ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceDownloaderOperation

Parameters​
TypeNameDescription
System.Stringtag资源标签
System.Int32downloadingMaxNumber同时下载的最大文件数
System.Int32failedTryAgain下载失败的重试次数

CreateResourceDownloader(string[], int, int)​

创建资源下载器,用于下载指定的资源标签列表关联的资源包文件

Declaration
public static ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceDownloaderOperation

Parameters​
TypeNameDescription
System.String[]tags资源标签列表
System.Int32downloadingMaxNumber同时下载的最大文件数
System.Int32failedTryAgain下载失败的重试次数

CreateBundleDownloader(string, int, int)​

创建资源下载器,用于下载指定的资源依赖的资源包文件

Declaration
public static ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceDownloaderOperation

Parameters​
TypeNameDescription
System.Stringlocation资源定位地址
System.Int32downloadingMaxNumber同时下载的最大文件数
System.Int32failedTryAgain下载失败的重试次数

CreateBundleDownloader(string[], int, int)​

创建资源下载器,用于下载指定的资源列表依赖的资源包文件

Declaration
public static ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceDownloaderOperation

Parameters​
TypeNameDescription
System.String[]locations资源定位地址列表
System.Int32downloadingMaxNumber同时下载的最大文件数
System.Int32failedTryAgain下载失败的重试次数

CreateBundleDownloader(AssetInfo, int, int)​

创建资源下载器,用于下载指定的资源依赖的资源包文件

Declaration
public static ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceDownloaderOperation

Parameters​
TypeNameDescription
YooAsset.AssetInfoassetInfo资源信息
System.Int32downloadingMaxNumber同时下载的最大文件数
System.Int32failedTryAgain下载失败的重试次数

CreateBundleDownloader(AssetInfo[], int, int)​

创建资源下载器,用于下载指定的资源列表依赖的资源包文件

Declaration
public static ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceDownloaderOperation

Parameters​
TypeNameDescription
YooAsset.AssetInfo[]assetInfos资源信息列表
System.Int32downloadingMaxNumber同时下载的最大文件数
System.Int32failedTryAgain下载失败的重试次数

CreateResourceUnpacker(int, int)​

创建内置资源解压器,用于解压当前资源版本所有的资源包文件

Declaration
public static ResourceUnpackerOperation CreateResourceUnpacker(int unpackingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceUnpackerOperation

Parameters​
TypeNameDescription
System.Int32unpackingMaxNumber同时解压的最大文件数
System.Int32failedTryAgain解压失败的重试次数

CreateResourceUnpacker(string, int, int)​

创建内置资源解压器,用于解压指定的资源标签关联的资源包文件

Declaration
public static ResourceUnpackerOperation CreateResourceUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceUnpackerOperation

Parameters​
TypeNameDescription
System.Stringtag资源标签
System.Int32unpackingMaxNumber同时解压的最大文件数
System.Int32failedTryAgain解压失败的重试次数

CreateResourceUnpacker(string[], int, int)​

创建内置资源解压器,用于解压指定的资源标签列表关联的资源包文件

Declaration
public static ResourceUnpackerOperation CreateResourceUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceUnpackerOperation

Parameters​
TypeNameDescription
System.String[]tags资源标签列表
System.Int32unpackingMaxNumber同时解压的最大文件数
System.Int32failedTryAgain解压失败的重试次数

CreateResourceImporter(string[], int, int)​

创建资源导入器 注意:资源文件名称必须和资源服务器部署的文件名称一致!

Declaration
public static ResourceImporterOperation CreateResourceImporter(string[] filePaths, int importerMaxNumber, int failedTryAgain)
Returns​

YooAsset.ResourceImporterOperation

Parameters​
TypeNameDescription
System.String[]filePaths资源路径列表
System.Int32importerMaxNumber同时导入的最大文件数
System.Int32failedTryAgain导入失败的重试次数