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版本:2.3.x

Class AssetBundleRecorder

Assembly: YooAsset.Editor.dll​
Declaration
public static class AssetBundleRecorder

Methods​

GetAssetBundle(string)​

获取AssetBundle对象,如果没有被缓存就重新加载。

Declaration
public static AssetBundle GetAssetBundle(string filePath)
Returns​

UnityEngine.AssetBundle

Parameters​
TypeName
System.StringfilePath

UnloadAll()​

卸载所有已经加载的AssetBundle文件

Declaration
public static void UnloadAll()