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版本:3.0.x

Class ReportSummary

构建报告的汇总信息

Assembly: YooAsset.Editor.dll
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Declaration
[Serializable]
public class ReportSummary

Fields

YooVersion

YooAsset 版本

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Declaration
public string YooVersion

UnityVersion

引擎版本

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Declaration
public string UnityVersion

BuildDate

构建时间

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Declaration
public string BuildDate

BuildSeconds

构建耗时(单位:秒)

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Declaration
public int BuildSeconds

BuildTarget

构建平台

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Declaration
public BuildTarget BuildTarget

BuildPipeline

构建管线

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Declaration
public string BuildPipeline

BuildBundleType

构建的资源包类型

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Declaration
public int BuildBundleType

BuildPackageName

构建包裹名称

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Declaration
public string BuildPackageName

BuildPackageVersion

构建包裹版本

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Declaration
public string BuildPackageVersion

BuildPackageNote

构建包裹备注

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Declaration
public string BuildPackageNote

UniqueBundleName

是否启用唯一资源包名称

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Declaration
public bool UniqueBundleName

EnableAddressable

是否启用可寻址功能

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Declaration
public bool EnableAddressable

SupportExtensionless

是否支持无扩展名加载

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Declaration
public bool SupportExtensionless

LocationToLower

是否将资源定位地址转为小写

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Declaration
public bool LocationToLower

IncludeAssetGuid

是否在清单中包含资源 Guid

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Declaration
public bool IncludeAssetGuid

AutoCollectShaders

是否自动收集 Shader 资源

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Declaration
public bool AutoCollectShaders

IgnoreRuleName

忽略规则名称

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Declaration
public string IgnoreRuleName

ClearBuildCacheFiles

是否清除构建缓存文件

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Declaration
public bool ClearBuildCacheFiles

UseAssetDependencyDB

是否使用资源依赖数据库

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Declaration
public bool UseAssetDependencyDB

EnableSharePackRule

是否启用共享资源打包规则

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Declaration
public bool EnableSharePackRule

SingleReferencedPackAlone

是否将单引用资源独立打包

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Declaration
public bool SingleReferencedPackAlone

EncryptionServicesClassName

加密服务类名称

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Declaration
public string EncryptionServicesClassName

ManifestProcessServicesClassName

清单处理服务类名称

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Declaration
public string ManifestProcessServicesClassName

ManifestRestoreServicesClassName

清单还原服务类名称

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Declaration
public string ManifestRestoreServicesClassName

FileNameStyle

文件名称样式

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Declaration
public EFileNameStyle FileNameStyle

CompressOption

压缩选项

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Declaration
public ECompressOption CompressOption

DisableWriteTypeTree

是否禁用写入类型树

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Declaration
public bool DisableWriteTypeTree

IgnoreTypeTreeChanges

是否忽略类型树变化

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Declaration
public bool IgnoreTypeTreeChanges

ReplaceAssetPathWithAddress

是否使用可寻址地址替换资源路径

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Declaration
public bool ReplaceAssetPathWithAddress

WriteLinkXML

是否写入 link.xml

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Declaration
public bool WriteLinkXML

CacheServerHost

缓存服务器地址

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Declaration
public string CacheServerHost

CacheServerPort

缓存服务器端口

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Declaration
public int CacheServerPort

BuiltinShadersBundleName

内置 Shader 资源包名称

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Declaration
public string BuiltinShadersBundleName

MonoScriptsBundleName

MonoScript 资源包名称

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Declaration
public string MonoScriptsBundleName

AssetFileTotalCount

资源文件总数

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Declaration
public int AssetFileTotalCount

MainAssetTotalCount

主资源总数

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Declaration
public int MainAssetTotalCount

AllBundleTotalCount

全部资源包总数

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Declaration
public int AllBundleTotalCount

AllBundleTotalSize

全部资源包总大小(字节数)

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Declaration
public long AllBundleTotalSize

EncryptedBundleTotalCount

加密资源包总数

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Declaration
public int EncryptedBundleTotalCount

EncryptedBundleTotalSize

加密资源包总大小(字节数)

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Declaration
public long EncryptedBundleTotalSize