Class ScriptableBuildParameters
可编程构建管线的构建参数
Assembly: YooAsset.Editor.dll
View Source
Declaration
public class ScriptableBuildParameters : BuildParameters
Fields
CompressOption
压缩选项
View Source
Declaration
public ECompressOption CompressOption
StripUnityVersion
从文件头里剥离Unity版本信息
View Source
Declaration
public bool StripUnityVersion
DisableWriteTypeTree
禁止写入类型树结构(可以降低包体和内存并提高加载效率)
View Source
Declaration
public bool DisableWriteTypeTree
IgnoreTypeTreeChanges
忽略类型树变化(无效参数)
View Source
Declaration
[Obsolete("SBP does not support IgnoreTypeTreeChanges.")]
public bool IgnoreTypeTreeChanges
ReplaceAssetPathWithAddress
是否使用可寻址地址代替资源路径
View Source
Declaration
public bool ReplaceAssetPathWithAddress
TrackSpriteAtlasDependencies
自动建立资源对象对图集的依赖关系
View Source
Declaration
public bool TrackSpriteAtlasDependencies
WriteLinkXML
生成代码防裁剪配置
View Source
Declaration
public bool WriteLinkXML
CacheServerHost
缓存服务器地址
View Source
Declaration
public string CacheServerHost
CacheServerPort
缓存服务器端口
View Source
Declaration
public int CacheServerPort
BuiltinShadersBundleName
内置着色器资源包名称
View Source
Declaration
public string BuiltinShadersBundleName
MonoScriptsBundleName
Mono脚本资源包名称
View Source
Declaration
public string MonoScriptsBundleName
Methods
GetBundleBuildParameters()
获取可编程构建管线的构建参数
View Source
Declaration
public BundleBuildParameters GetBundleBuildParameters()
Returns
UnityEditor.Build.Pipeline.BundleBuildParameters