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版本:3.0.x

Class ScriptableBuildParameters

可编程构建管线的构建参数

Assembly: YooAsset.Editor.dll
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Declaration
public class ScriptableBuildParameters : BuildParameters

Fields

CompressOption

压缩选项

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Declaration
public ECompressOption CompressOption

StripUnityVersion

从文件头里剥离Unity版本信息

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Declaration
public bool StripUnityVersion

DisableWriteTypeTree

禁止写入类型树结构(可以降低包体和内存并提高加载效率)

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Declaration
public bool DisableWriteTypeTree

IgnoreTypeTreeChanges

忽略类型树变化(无效参数)

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Declaration
[Obsolete("SBP does not support IgnoreTypeTreeChanges.")]
public bool IgnoreTypeTreeChanges

ReplaceAssetPathWithAddress

是否使用可寻址地址代替资源路径

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Declaration
public bool ReplaceAssetPathWithAddress

TrackSpriteAtlasDependencies

自动建立资源对象对图集的依赖关系

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Declaration
public bool TrackSpriteAtlasDependencies

WriteLinkXML

生成代码防裁剪配置

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Declaration
public bool WriteLinkXML

CacheServerHost

缓存服务器地址

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Declaration
public string CacheServerHost

CacheServerPort

缓存服务器端口

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Declaration
public int CacheServerPort

BuiltinShadersBundleName

内置着色器资源包名称

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Declaration
public string BuiltinShadersBundleName

MonoScriptsBundleName

Mono脚本资源包名称

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Declaration
public string MonoScriptsBundleName

Methods

GetBundleBuildParameters()

获取可编程构建管线的构建参数

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Declaration
public BundleBuildParameters GetBundleBuildParameters()
Returns

UnityEditor.Build.Pipeline.BundleBuildParameters